![]() ![]() There is no way to know which unit is on the attacked square of the enemy until we attacked it, so there is a rather significant element of randomness in the game. When we make our move to the cell occupied by the enemy (that is, already marked with “not our” color), the battle begins, the one with the stronger unit always wins (that is, if, for example, “general” and “marshal” grabbed then the “marshal” will always win, regardless of who attacked first). The spy is interesting in that, as such, he is completely defenseless, but if he attacks the enemy marshal first, he always kills him. In addition to the troops themselves, there are also special "parts" - spies and the aforementioned sappers. The flag cannot be moved, its capture, as already mentioned, automatically brings victory. Also in the game there is a cell occupied by the flag of the army. Bombs cannot be moved, but they are extremely dangerous - any soldiers are blown up on them, with the exception of sappers. The game is turn-based, in one move each military unit (except the weakest - the "scouts": they can move as many cells as they like) can only move one cell. Initially, forty such "pieces" of land are under our control (they look like cells marked on the playing field with squares of "our" color), five bombs and nine types of soldiers placed on these squares (all of them correspond to any military ranks, the highest - "marshal", lower - "scout"). The ultimate goal is to capture the enemy's flag and keep your own. The task is to capture the territory of the opponent in “parts”. Stratego - "Desktop" strategy (although to be honest - much closer to the puzzle), so to speak, a variant of Capture the Flag.
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